Released two weeks ago with the first batch of Wii Ware FFCCMLAK is the most expensive Wii Ware title so far at 1500 Wii points, and it takes up a lot of space on the Wii's internal memory. That price tag can baloon because of the seperately purchaseable ad on content that ranges from 100 - 800 Wii points. Ad on content still feels like part of the game is being held for ransom away from me and I have to be fucked in the asshole by the people making the games availalbe in order to get a complete game. Personally I find the core game to be $15 dollars worth of entertainment but the ad on content does not add the value its price point demands. Especially if you consider that in order to get all the available dungeons, equipment, and jobs, the price of the game jumps up to become the most expensive Wii game yet available for the console. Its a clever marketing strategy but in a game like this where content that was available at launch is being kept seperate from the game it feels like a huge middle finger in the face of the consumer. Unlike a game like say Rock Band where one buys new songs that become available after launch.
Speaking of songs on Rock Band, you may have noticed that Motley Crue was the first group to realize the obvious, that selling music to an interactive experience greatly increases its appeal.
Apart from having a cold metal dildo shoved up my ass by Nintento and Square, FFCCMLAK is a highly entertaining game. It is a sim in that you reconstruct your fathers fallen kingdom from the memories of its people and it is an RPG in that you walk through this kingdom you are building as the young son of the king. You actually spend half of the game as a cheerleader for your subjects, raising the ir morale and improving their family relations, and you spend the other half of the game managing your adventurers.
Unlike most other Final Fantasy games you dont actually go out into the world and battle monsters. You can't even leave the walls of the castle. This combined with the mediocre graphics is where Square Enix obviously put together a cheap game to rake in some online cash. That said, the game isn't sloppy. The polygons are well shaped and are well contoured for what people have come to expect in a 3D video game.
The game itself is plenty entertaining if you like the thought of managing an army of adventurers. FFCCMLAK also gives an interisting perspective on towns in the Final Fantasy universe. If you have ever wondered why there are towns in the middle of a monster infested wilderness with weapon and magic shops and aparently no other commerce, this game gives some perspective. Managing your adventurers gets a bit annoying when the individual you intended to give a job just won't show up to to the job, and at times its difficult to understand why completely healthy adventurers flee from combat while low level adventurers throw themselves into fights twice their level.
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